Space Battles
This is my 2D Shooter Project.
Modifications
1. Assassination level design (level 2) where the player must kill a target at the end of the level to win and can't kill any other enemies.
2. Created timed self-destruction mechanic to player for level 2 for the extra challenge.
3. Added Boss battle for level 3 with 4 new attacks.
- Fast fire rate tracker shooting
- Spin shooting
- Large projectile shooting
- Scatter shooting
NOTE: The player will die in one hit on all levels in order to create more of a challenge.
Credits:
Created by Peter Dushniku
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